Cloverleaf
A city builder played like Satisfactory.
In development for PCYou're the Mayor. You start in an empty valley with a dirt track, a pair of hand tools and nothing else. You end with a city of 400,000 people that builds airliners.
Buildings are the machines and roads are the conveyors. You build every piece in first person, and you keep the city moving with real traffic engineering: lane rules, junctions, signal timing and supply lines.
It's an American story, told through a century of growth: a country past its peak, and a city that rises anyway.
What makes it different
Every trip is real
No despawning and no fake capacity. Every truck drives there and back on your roads, and every commuter and pedestrian is real traffic too.
A jam is a puzzle
You can't go bankrupt. Fix the road, and the city recovers on its own.
True scale
One unit is one meter. Doors, lanes and trucks are their real size, seen at eye height.
Real products
Lumber, steel, tires, smartphones and, eventually, airliners. Every product goes where it would in real life.
Follow along
How Cloverleaf's traffic works: the research behind real trucks with no despawning, with interactive pictures of the math. Updated October 19.
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